Thursday 22 November 2012

The Iteration Process

This may be a scene in my graphic novel sequence, I have come back to this quite a lot so I thought I would show how it has developed. This piece is still a work in progress:




http://www.livestream.com/awesomehorsestudios/video?clipId=pla_85e31986-e883-4840-bf08-43a6fb438e2e
Noah bradley - Environment artist for Magic: The Gathering

Noah Bradley did a paint over of my work and gave me some pointers for the piece, click the link and my piece is at 19 minutes through the stream. Once finished his perception of my piece looked something like this:



From this I decided to rethink and experiment, next I came up with something like this:


Though I was not happy with it still I took it back to values and expanded the depth a bit more


To this date I decided to experiment with textures and colour pick so speed up my process and so the latest version below looks heavily photo based, but I'm happy with it so far...


BA7 - Vehicle inspirations and references

Apollo 13(film)

After watching the film I noticed how claustrophobic the control module was on the apollo 13 odyssey. From my early concept of the interior of my command module it was rather open and spaced. The concept below is rather futuristic for what I'm looking for but it is a start:

Very first design


Below is the later design which was referenced from the film Apollo 18, although it is still open and needs to be more condensed because the lander is only supposed to fit 2 people but this looks like it could fit a crowd. I shall continue this in BA8. 


screenshot 1


screenshot 2


screenshot 3


more designs to come!