Saturday, 8 January 2011

Animation

12 principles of Animation

1.             Squash and Stretch - defining the rigidity and mass of an object by distorting its shape during an action

2.             Timing and Motion  - spacing actions to define the weight and size of objects and the personality of characters

3.             Anticipation  - the preparation for an action

4.             Staging - presenting an idea so that it is unmistakably clear

5.             Follow Through and Overlapping Action - the termination of an action and establishing its relationship to the next action

6.             Straight Ahead Action and Pose-to-Pose Action - The two contrasting approaches to the creation of movement

7.             Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement

8.             Arcs - the visual path of action for natural movement

9.             Exaggeration - Accentuating the essence of an idea via the design and the action

10.           Secondary Action - the action of an object resulting from another action

11.           Appeal  - creating a design or an action that the audience enjoys watching

12.           Personality - in character animation is the goal of all of the above

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